Its design-focused basis allows for incredible precision in creating your game environment, which will please perfectionists everywhere. It is also easy to import 3D models and animations from popular modelling packages such as 3ds Max, Cinema 4D and Blender. I chose to use Blender, since it is free and open source, with many of the features of costlier packages. Now I can make my own models of characters, items or scenery, give them animations, import them into Unity and they’re ready to go! Hopefully I can get a good prototype game going with this (I have planned to make a practice platform game based on the old Crash Bandicoot and Spyro games, it should be great!), and I will get back to you with my progress! Oh, and I haven’t given up on my 2D Java game, I’ll still show my progress with that sometime. Oh, and here’s the link to the Unity website: http://unity3d.com/unity/ . Thanks for reading!