Current Progress (Day 1)

I’ve been working on my game for a few hours today, and the progress I’ve currently made is:

-A small plan of what’s going to be in the game, and the game objectives. The structure detailed in yesterday’s post is basically what I’m going to use, in other words a hub world with levels accessed through this. The levels will be accessed through electronic teleporters, and to power these you need to collect various gems found in the game’s levels.

-The gems will come in various colourful varieties, and some varieties are more expensive than others. The gems will be things like rubies, emeralds, sapphires, diamonds etc, with diamonds worth the most.

-The enemies will be very varied; some will look like normal animals, and some will be strange unearthly creatures. Bosses will be more spectacular than normal enemies, such as an awesome dragon thing I drew.

-The models of all the creatures and objects such as the gems will be made in Blender. I haven’t used Blender’s animation features before, so I’m not sure how that will go, but I will try to figure out how that works. I’m having huge problems importing my Blender models into Unity though, as parts of the model’s mesh is missing and for some reason the textures don’t work. They all look fine in Blender but for some reason after importing into Unity the model is very broken, and this is frustrating me. If anyone can help fix this problem, that would be great.

-The sounds and music for the game will be made using Linux MultiMedia Studio (LMMS), although I’ve just begun to use this so sounds aren’t a priority just yet.

I will continue to draw up the concepts for the game on paper and I hope to post pictures soon. After this, I will get a basic hub world working, but this is hard to do right now because I’m unable to import Blender models into Unity, and I’m kinda relying on that working… Again, if anyone can help here it would be great.

-Daniel

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