A Massive Change Of Plan

You know the 3D Platform game I was making before? Well, I’ve decided to put it on the back-burner for now, as I realise it was much too ambitious for someone so new to game development to go making a large open-world game like that. So now, I’ve started to follow a tutorial on YouTube from a group called Brackeys – you should definitely watch their series on Unity survival game development. This is the best tutorial I’ve seen so far for this purpose, and I’m making great progress with it. So far, I have a first-person game with the player holding a magical sword with a bit of basic Unity animation, and a basic enemy that can be killed with the sword.

survival-game-1The capsules are enemies, and are killed after two hits. Currently they simply disappear after being hit, but eventually they will have a death animation. The sword’s model was created in Blender, and you can see the player’s hand (currently only a cube) holding it by the handle. The glowing effect on the sword was made with a Particle System in Unity; it is activated when you attack the enemy and persists for about 20 seconds, with the small glowing particles travelling up the sword. Currently there are no other effects of this glow, but in the future this may be used to apply buffs to the sword, such as more attack power, or a greater ranged attack.

survival-game-2I also had a little play around with lighting and made a couple of torches with red light emanating from them. This makes a rather nice lighting effect, and in my game I will probably add some sort of rooms with chests or item pickups inside, with this sort of lighting. Of course, the walls and floor will have far better textures by that point. I’m going to complete this tutorial series over time and hopefully have a proper survival game completed by the end of it. I’ll be back to document my progress with this new venture, and I will have a better plan of where I want this to go at a later date.

-Daniel

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