Project Spikes: 14/09/13 Update

Play it here!

This update has quite a few new features, so give the game a try –  any feedback is appreciated! Firstly, I added a few coloured skyboxes (a skybox is a textured cube that will appear really far in the distance in your game and surround the game world, like a background), with all of World 1’s levels having a light blue skybox.

spikes-6

This is much better than the really horrible basic blue skybox from before. I’ve also done a bit with the GUI, adding some crosshairs and a lives bar at the top with 5 icons representing one life each. If you collect the secret in the level, another icon will appear in the corner, but I will change this in the future.

spikes-7The crosshairs were added to help players sense the direction they’re facing; I will also be adding a shadow for the player to help in the future. One of the green rectangles turn red when you lose a life. I’ve been doing some optimisation of scripts and some modifying of the levels –  they should be more interesting now. One new addition is platforms that will trigger an event when stood on, for example standing on certain platforms will cause it to be influenced by gravity and will fall until it hits something. This may be used in the future as an obstacle for the player. Along with this I’ve added a button that will also trigger certain events when pressed, such as initiating the movement of platforms.

spikes-8

The playable version this time around has fewer levels than before, but they will be added back in later on. This is because I wanted to improve the levels I already had and thought it would be easier to start from scratch. Plus, every level now has a collectible secret in it. I will also be working on more game mechanics to add in future worlds. Also, if you didn’t click the link at the top, here it is again: play the game!

Advertisements