It’s been a week since the last update, and I’ve gotten some feedback on some issues in the game, which I’ve been trying to fix, along with adding new stuff. I present to you the latest update, playable here!
Behold my modelling skills!
I’ve added bunches of grapes around some levels, which restore 50 health to the player. It’s a pretty basic model, which will likely be improved in time. Along with this I’ve added a new type of moving platform, one that stops temporarily after it has moved, before moving again (some have spikes on too. Super hardcore mode activated!), and transparent platforms which are a little harder to navigate.
Along with this, there are billboards at the start of some levels that show the user useful information such as controls through use of little pixellated pictures, to aid the player get used to the game. The health counter in the corner has been replaced with a health bar that is centered in the middle of the screen below the lives bar, and also re-sizes itself when the health changes.
I have also added turrets, which take aim at the player if they are in range and fire bullets at them, which in turn damages them.
They do need a bit of work done on them to make them a bit better, which will hopefully done in an upcoming update. I’ve also added crouching so that the player can reach into spaces they couldn’t before – this will be vital in level 3.
This time around there are only three levels, but I’ve made them a bit longer (and hopefully more interesting too), so give it a try, and leave a comment if you have any improvements or bugs you’ve found!
CHANGELOG / TL;DR Added: -Grapes, which restore health -New platforms that have a delay after moving -Transparent platforms -Turrets, which shoot bullets at the player -Billboards to display information -Health bar -Crouching Changed / fixed: -Levels changed again - longer, more features -Spikes now damage the player every half-second while still stood in them