Finally, I’ve completed the 5th and final level of World 1! This level has a couple of new additions, one being rotating platforms.
These platforms are pretty simple; all they do is spin around their centre at a set velocity. And I made this mess with them (have fun!). You’ve probably noticed that they have shadows too, as the latest version of Unity allows free accounts to use realtime shadows with one of their directional lights! This is great, because I could never get lightmapping to work well for me, what with all the moving scenery. It has a profound effect on the scene, making it look better than ever. The feature I most like in this update, however, is the new type of platform, that switches on and off every time you jump.
I really like how these have turned out. The red cubes are where a platform will appear once you’ve jumped, and the platforms next to them will disappear. Both of these new platforms make nice puzzle combinations, together with the old platforms. I’ve also added doors, which play an opening animation whenever the player presses “e” while in range. A small GUI label will pop up whenever you’re close, so don’t worry about forgetting which key opens doors. To go with these are the new windows, which you can see in the building in the screenshot below.
I’ve also made adjustments to the health bar at the top, with red appearing where life/health has been lost, as well as a few optimisations to moving platforms, allowing them to move along the x, y and z directions, not just tied to one axis. Along with this, the spiky balls of horrible impale-y death from the last update will now respawn when knocked off the end of the level. You can play the game in the same place as always – play it here!