This update is pretty sweet, it improves greatly on some previous levels, particularly World 1 Level 4, which has been redesigned and textured, and now features a new game mechanic: the Force Gun!
This gun can apply forces to certain objects, such as the cubes in the background of this picture, or the spiky death balls introduced in Level 4, when the mouse is clicked. If you left click, it’ll blast the object away from you, and if you right-click, it’ll pull it towards you, both accompanied by a particle effect, an animation and a sound. This paves the way for new puzzles which require moving around crates and other objects, and enables you to shoot away incoming hazards.
As part of World 1 Level 4’s revamp, I’ve re-textured the entire level to fit the world’s light blue theme, such as the walls and spike balls. The main new addition in this update really comes into play in this level, as you must use the Force Gun to move wooden crates and enable you to jump over a wall. The small yellow thing is a new pickup that fills the force meter, the yellow bar under the health bar which shows how much power the Force Gun has left. They’re called gravits, after the force of gravity, showcasing how bad I am at naming things, part of the reason I can’t think of a name for the game yet. They have pickup sounds too, a bit like a retro coin pickup sound.
Each world will now have a level that acts as a hub: these levels have a practice area to get to grips with new features, and a cube to transport you to each level in that world. In the future, you will only be able to access the next world after beating all 5 levels, but right now you can simply challenge level 5 in the first world and finish that to advance straight to World 2. The practice area in World 1 gives the player the Force Gun and a few cubes to practice firing them around the place and get used to the gun. In addition, the black cubes at the beginning of each level will return you to the hub, rather than to the previous level.
The tutorial screen has been improved too, adding textures, more boards to show you the controls, and a button to take you straight to the newest level in the game (also present on the start screen) – currently, this is World 1 Level 4, and in the future will be used for easier testing of the levels and to simplify getting feedback from people.
Another noteworthy update is the addition of a model and particles for checkpoints, making their presence a little more obvious.
There are even more features listed below. Here is the link to the game, and as always I hope you have fun playing!
NEW FEATURES: -Redesigned World 4 Level 1, adding the Force Gun and textures. -Force Gun, left click to blast away objects, right click to pull them in. -Force meter to show the remaining Force Gun power. -'Gravits': new pickups to fill the Force meter. -Sounds added for pickups, menu selections and the Force Gun. -Hub levels for each world, World 1 Hub has Force Gun practice room. -Black cubes return player to hub. -Much better checkpoints - model and particles. -Textures and test button added to Tutorial screen. -Spawners that spawn objects in the level - present in World 1 Hub.