Space and Actually Fixed Levels – Project Spikes 01/12/13 Update

I’ve actually fixed stuff this week, and now it’s update time again!

spikes-40The Testing Area level from last update has magically transformed into a space level, complete with loads of particle effects for the thrusters. I’ve made another performance improvement by having differently-sized level geometry and textures. You won’t see any visual change on your end, but it does shift a lot of work from the CPU to the GPU and hence gives a better framerate, at least for me. This level has all the powerups and guns from the old testing level, but is laid out differently and looks better, with a new space skybox and windows, which you can actually smash with the destruction gun or by flinging cubes at them with the force gun.

spikes-41

 

I like the texture of these, and the transparentness of them (I’m pretty sure that sentence makes no sense, but that’s why I don’t study English). This level’s gravity is a tiny bit decreased too, so stuff will fall to the ground slower. This level will probably be used in the future to provide access to bonus levels, but currently it’s just there for you to play around with powerups and guns.

spikes-42This is the new-improved-shiny-awesome World 1 Level 5! It’s so much better than the original, but keeps all the basic concepts from the level, such as the switch platforms and radial platforms. It also adds in a small maze part, and some turrets, as well as a high jump powerup. Along with that I’ve improved World 2 Level 1.

spikes-43The new version of this level adds a second floor and is generally better than the original in most ways. I’ve also modified the pause menu so you can access the options straight from there, and when you try to return to the main menu it’ll ask you if you’re sure, just in case you click it by accident. That’s basically it for this update, which you can play here. I hope you have fun playing!

-Daniel

 

 

 

Advertisements