I’ve added another new level, World 2 Level 3. This also brings with it new textures for walls, including a texture for the walls that cubes bounce of loads so they can be distinguished from normal walls, and a new texture for transparent walls, which uses a transparent version of the classic ‘blocky’ style texture. The models for cube spawners and gravit spawners have been made much smaller, saving space vertically (those things used to be huuuuge!), and a load more sounds and particle effects have been added, just have a play around to see what’s new.
Right here, you can see the transparent textures on the left and the altered cube spawner on the right. The puzzle for this level is that you have to get a cube onto a pressure plate just outside the starting room – but how can you get there without the cube being destroyed by the field you can see in the screenshot? Oh, and those pressure plates are one of the things with a new particle system, as are destroyed cubes. Both also have sound effects to go with them.
On the main menu, you’ll find a button to go straight to the newest level, so you don’t have to go through loads of previous levels to look at the new stuff, so you can save time and just see the new stuff. I hope that’ll help with you all testing stuff out, and the easier it is for people to play, the more feedback I can get and, hopefully, the better I can make the game.
There’s a few other small things I added: a shiny ice texture for icy floors, like the one in the Hub World, new sounds for the force gun (the sound for shooting something not held by the gun is new, the sound for an object shot while held isn’t), running particles, sounds for objects colliding with other stuff, a sound for opening/closing doors, and a few script optimisations.
You can play the game at the usual place, either the tab at the top of this page, or here. Have fun playing!