First things first, I’ve added a new gun that allows you to switch round the direction of gravity. When you shoot it at an object, the direction of gravity changes sort of towards that object. That doesn’t mean that stuff will fall directly towards that object, but rather in the opposite direction that the face of the object you hit was facing. It’ll be awesome when I can get together some more puzzles that use it, but lately I’ve had lots of work to do, hence the late update.
The gun doesn’t yet have any animations, sounds or particles (and as far as I can remember it probably doesn’t take gravits off you either), but I decided rather than wait another week to update, I may as well put something out for you guys to play. The gun is useful in the new level, World 3 Level 1, in which you need to guide a cube past some destruction fields. This level is also unfinished currently, but it should be enough to show you the function of the Gravity Gun.
Every level and every gun can be accessed from the start now too, so that you don’t have to go back and play every level again each time you boot the game up. When I find a way for players to save the game, then I’ll change this back, but for now I think this will be easier for testing. I’ve revisited old levels and added a bit of scenery and new textures, including new scaffolding-like blocks and an alternative blocky texture which looks a bit like small tiles.
The Laser Gun upgrade that was mentioned in my last post has also been added here – it’s just a new model with new textures and animations. The actual laser beam itself is the same as it always has been, but there has been a useful tweak – the crosshairs will move to the point the beam is hitting while in use to help with aiming the gun properly.
The hub world has had a couple changes, notably the cube crusher room and the main level selection area. The cube crusher room is actually empty now, as I decided it adds nothing to the game and uses resources that could be better used elsewhere, and the main level select building is now slightly larger, with an additional floor for world 3, and some more decorations. Each level now has a name too, which floats above the level selection cube. The spawning room also has a few experimental textures and new decoration, and a dispenser for a new type of cube, the bouncy cube, which is purple.
That’s just about it for today’s update, but I do have more plans for the future, in the form of a main storyline and perhaps voice-acting in the form of background dialog. I want to have another protagonist in the game who communicates with you throughout, giving you useful information about what to do next. Also, the facility in which the game is set will probably be made into a space station by next update, and the game as a whole will have a more sci-fi theme around it. Have fun playing!
You can play it using the tab at the top of this page, or here.