Again I have found myself in the deep, dark pit of boredom. So, I’m gonna go ahead and defile the sanctity of the Internet with my random words about random things.
So, what are you gonna be talking about today, good sir?
To start off, here’s a picture of me from last Saturday, wearing cat ears:
When I give you this look, you know you’re coming home with me.
In less than a month, this guy is apparently going to uni. He’s about as surprised as you are. Yup, some guy with way too much of a smirk and sexy cat ears is on his way to Warwick to do all things Computer Science-y, and as such he’s clearly taken steps to up his maturity level. But since I’ll be doing a computer science course, that SHOULD mean that my work will go through the roof in terms of quality. In the meantime, I still have the rest of the month, pretty much, to get my game upto scratch. And that brings me to my next piece of news – my new game!
New game? What? Why? Where? How? This is new!
Boom! Right out of the blue! Well, the grey really. Time for the reveal of my brand new game, Four By Eight!
Well, well, well. A shiny new game, huh? I wanna play!
The basic idea of the game is that the world exists as a 4×8 array of tiles, as seen above. You control the white tile, and you’re only able to move up and down on the leftmost column in discrete steps. The goal? Avoid the grey tiles that move towards you at increasing speeds from the right. Simple, huh? When I add a couple more features on top of that (don’t worry, I’m chock full of them) then I’ll put out a version for you guys to play.
The idea with this game is to keep the art style as minimalist as possible, while keeping enough stuff happening on the screen to keep players interested. Then, on top of that I’ll try keeping the game addictive, so there’s that ‘one more try’ factor, like all arcade-style games need to have. I guess that’s all I have to say right now about this exciting new project, so until next time!