It’s been ages since I did an update, but lately I’ve had loads of work piled on me, so I haven’t had much chance to work on it, so there won’t be an update quite yet. However, I’ll use this as an opportunity to ask you guys what you want to see in the game, what improvements you can suggest, and what’s broken horribly (which I’m guessing is loads). I also have a couple new additions that will be in the next update to show you!
Slightly improved graphic-y stuff!
I’ve made the signs at the beginning of each level a bit more detailed, and I think they look better with a darker theme. The old ones are on the top, the new ones on the bottom. As you can see, there’s now a sign for World 2 Level 2 which means…
…Super-Horrible Maze Level!
I went a bit crazy with World 2 Level 2 so far, and it’s a bit mental. There’s dead ends everywhere and loads of traps (which I’ve yet to put in). Good luck with that one, it’s rather horrible.
Nicer GUI Things
This new GUI is shinier and GUI-ier than the old one, and generally functions better than the old one, as it doesn’t use Unity’s native GUI classes, which are pretty slow. I’ll have this update out in the near future, although I’m not sure how long it’ll take as I’m not sure how long I’ll have to work on it.
Anyway, have a good Christmas (if I’m not done with the update by then), and I hope you have feedback, any would help!
Sorry I’ve been away for a while guys, I’ve been very busy with school work, and unfortunately that means I’ve been unable to get much done in the way of game development. This does mean I’m not doing the April Challenge I set out to do as such, however development on my game will continue until it’s completed and I feel that people will be satisfied with the final product. I may not be able to update the game very much in the next few weeks, as I have rapidly approaching AS modules, and I need time to work on revision for them, but I will do what I can, and the game should be officially released at some point in the future, maybe next year depending on how fast progress is. I have tried to add an options menu into the game, and it works how I want so far, albeit lacking features, which I will add later on.
Again, the player can be moved along with the WASD keys, as a little bonus feature. The current features on this screen are buttons to increase and decrease the graphics setting from Fastest to Fantastic, which is very noticeable on the terrain texture as you go from low to high quality, and our current graphics setting is shown below that. There are also a few computer specifications in the corner, just to give the player a little information about their computer. There’s also a button to return to the main menu, as this screen is accessed through a new button on the start screen. Yay. A really bad FPS counter is also at the bottom- I say it’s bad because it’s very very wrong, so you may as well ignore its existence. That’s all I have to show at the moment on my game, I will have more time later on to update it, so keep reading and come back often to see my progress. The download for the game has also been updated, as ever you can check it out here. Thanks for reading.
I found the time lately to play many games that I used to enjoy, used to hate, or have never played before. With The Sims 2, I always had mixed reactions. On one hand, it is a very expansive, extremely well-put together and graphically adept, but for whatever reason, through all of the game’s neat quirks, I always seem to find myself becoming very bored and frustrated at my virtual beings rather quickly. On the whole, this is a good game, I am impressed that EA and Maxis have crammed so much into one disc (I lied, there are at least 15 discs if you have all the expansion packs…) , improving hugely on the original game, which was a massive hit. I would say buy The Sims 3 instead, but I can’t really tell you what’s new/different with that, since I haven’t got it. I would give The Sims 2 about 7.3/10, and to improve, Maxis need to find a way to make the game not become as boring as it does, i.e. it shouldn’t drag on as much. Nonetheless, it’s still a great game, play it if you haven’t (although with all the sales it accumulated, over 125 million copies across the franchise, according to ea.com, I would find that hard to believe).
I would’ve put a screenshot of two sims fighting while another one watches and a fourth is naked in the background, since that pretty much sums up The Sims 2, but I can’t find the location where the game saves screenshots, and printscreening didn’t work. Drat.
Well anyway, thanks for reading as always.